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 [ <a href="module-tree.html">Module Hierarchy</a>
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<h1 class="epydoc">Class Hierarchy</h1>
<ul class="nomargin-top">
    <li> <strong class="uidlink"><a href="pyprocessing.shapes.CatmullRomBlend-class.html" onclick="show_private();">pyprocessing.shapes.CatmullRomBlend</a></strong>:
      <em class="summary">Cubic Catmull Rom Blending</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.attrib-class.html">pyprocessing.globs.attrib</a></strong>:
      <em class="summary">Drawing attributes</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.callback-class.html">pyprocessing.globs.callback</a></strong>:
      <em class="summary">Call back functions.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.canvas-class.html">pyprocessing.globs.canvas</a></strong>:
      <em class="summary">Stores the drawing window attributes</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.frame-class.html">pyprocessing.globs.frame</a></strong>:
      <em class="summary">Frame rate and the like.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.key-class.html">pyprocessing.globs.key</a></strong>:
      <em class="summary">Stores keyboard state</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.mouse-class.html">pyprocessing.globs.mouse</a></strong>:
      <em class="summary">Stores mouse state</em>
    </li>
    <li> <strong class="uidlink">object</strong>:
      <em class="summary">The most base type</em>
    <ul>
    <li> <strong class="uidlink">pyglet.event.EventDispatcher</strong>:
      <em class="summary">Generic event dispatcher interface.</em>
    <ul>
    <li> <strong class="uidlink">pyglet.window.BaseWindow</strong>:
      <em class="summary">Platform-independent application window.</em>
    <ul>
    <li> <strong class="uidlink">pyglet.window.win32.Win32Window</strong>
    <ul>
    <li> <strong class="uidlink"><a href="pyprocessing.flippolicy.PyprocessingWindow-class.html">pyprocessing.flippolicy.PyprocessingWindow</a></strong>:
      <em class="summary">This is just a wrapper for the pyglet window class.</em>
    <ul>
    <li> <strong class="uidlink"><a href="pyprocessing.flippolicy.AccumWindow-class.html">pyprocessing.flippolicy.AccumWindow</a></strong>:
      <em class="summary">This is a pyglet window for which an accumulation buffer is 
        defined.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.flippolicy.BackupWindow-class.html">pyprocessing.flippolicy.BackupWindow</a></strong>:
      <em class="summary">This is a pyglet window for which an array is used to keep the back
        buffer contents consistent.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.flippolicy.FBOWindow-class.html">pyprocessing.flippolicy.FBOWindow</a></strong>:
      <em class="summary">This is a pyglet window where drawing in fact occurs inside a FBO.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.flippolicy.SingleBufferWindow-class.html">pyprocessing.flippolicy.SingleBufferWindow</a></strong>:
      <em class="summary">This is a pyglet window with a single buffer config.</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.fbo.FBO-class.html">pyprocessing.fbo.FBO</a></strong>:
      <em class="summary">Basic helper for using OpenGL's Frame Buffer Object (FBO)</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.pimage.PImage-class.html">pyprocessing.pimage.PImage</a></strong>:
      <em class="summary">This basically wraps pyglet's AbstractImage with a Processing-like 
        syntax.</em>
    </li>
    <li> <strong class="uidlink">list</strong>:
      <em class="summary">list() -&gt; new list list(sequence) -&gt; new list initialized 
        from sequence's items</em>
    <ul>
    <li> <strong class="uidlink"><a href="pyprocessing.pvector.PVector-class.html">pyprocessing.pvector.PVector</a></strong>:
      <em class="summary">A vector class that mimics Processing's PVector class.</em>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.pvector.overload-class.html" onclick="show_private();">pyprocessing.pvector.overload</a></strong>:
      <em class="summary">Class used to implement the PVetor overload mechanism.</em>
    </li>
    <li> <strong class="uidlink">type</strong>:
      <em class="summary">type(object) -&gt; the object's type type(name, bases, dict) -&gt; 
        a new type</em>
    <ul>
    <li> <strong class="uidlink"><a href="pyprocessing.pvector.PVectorMeta-class.html" onclick="show_private();">pyprocessing.pvector.PVectorMeta</a></strong>:
      <em class="summary">PVector's metaclass, used to enable class calls.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyglet.window._WindowMetaclass-class.html">pyglet.window._WindowMetaclass</a></strong>:
      <em class="summary">Sets the _platform_event_names class variable on the window
subclass.</em>
    </li>
    </ul>
    </li>
    </ul>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.pmouse-class.html">pyprocessing.globs.pmouse</a></strong>:
      <em class="summary">Store previous position of mouse</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.screen-class.html">pyprocessing.globs.screen</a></strong>:
      <em class="summary">Current window properties.</em>
    </li>
    <li> <strong class="uidlink"><a href="pyprocessing.globs.shape-class.html">pyprocessing.globs.shape</a></strong>:
      <em class="summary">Attributes for shapes.</em>
    </li>
</ul>
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